Publications

(2024). MIRAGE: Mixed Reality Alerts for Guarding Against Environmental Fall Hazards. In International Conference on Mobile and Ubiquitous Multimedia (MUM ‘24).

PDF Cite DOI

(2024). Ground Control: Leveraging the User's Spatial Position as an Input Modality in an Embodied Immersive Analysis Use Case. In Proceedings of Mensch und Computer 2024 (MuC ‘24).

PDF Cite DOI

(2024). The Illusion of Performance: The Effect of Phantom Display Refresh Rates on User Expectations and Reaction Times. In Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems.

PDF Cite DOI

(2024). Assessing User Apprehensions About Mixed Reality Artifacts and Applications: The Mixed Reality Concerns (MRC) Questionnaire. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems.

PDF Cite DOI

(2023). Pilots' Considerations Regarding Current Generation Mixed Reality Headset Use in General Aviation Cockpits. In Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia.

PDF Cite DOI

(2023). Exploring Mixed Reality in General Aviation to Support Pilot Workload. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems.

PDF Cite DOI

(2023). Re-envisioning Interaction in the (General) Aviation Cockpit through Tangibles. In Short Paper Proceedings of the 5th European Tangible Interaction Studio.

PDF Cite

(2022). HCI for General Aviation: Current State and Research Challenges. In ACM Interactions, Volume 29, Issue 6.

PDF Cite DOI

(2022). No Margin for Errors: Using Extended Reality to Augment Users in Safety-Critical Environments. In Workshop ’MobileXR: Meeting the Promise of Real-time High Fidelity Applications’ at MobileHCI ’22.

PDF Cite

(2022). NotiBike: Assessing Target Selection Techniques for Cyclist Notifications in Augmented Reality. In Proceedings of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services.

PDF Cite DOI